EVENTS
Explore and Engineer with Cardboard: Part 2
Cardboard is an incredibly versatile building material that invites creativity, problem-solving, and hands-on exploration. In this workshop, you’ll dive into tools, techniques, and classroom-friendly strategies for helping students safely use cardboard as part of the engineering design process. Discover how simple materials can inspire big ideas and deepen students’ understanding of engineering concepts.
Scratching the Surface
What is surface tension? How might we utilize this force to do interesting things?
Have you ever seen an insect “walking” on water? How does that work? What other mysteries does water hold? This Playshop will have us experimenting with water and surface tension. You will be amazed at what you might discover.
Code and Craft with Micro:bits Part 1
Looking for an innovative way to implement CA Computer Science Standards? The BBC Micro:bit is a pocket-sized, programmable device that helps learners understand how hardware and software work together. In this workshop, you’ll explore how students can tinker, code, and create with the Micro:bit while engaging deeply with CA CSS. Discover classroom-ready ideas that blend creativity, problem-solving, and hands-on computing.
Here Comes the Sun
How does a solar cell create electricity?
We know that solar power can lower our power bills, but can it do anything else? What if we could build some mechanical devices that run on solar power? Let’s try! Come play with solar power, build, tinker, and create, all with the power of the sun.
Code and Craft with Micro:bits Part 2
Looking for an innovative way to implement CA Computer Science Standards? The BBC Micro:bit is a pocket-sized, programmable device that helps learners understand how hardware and software work together. In this workshop, you’ll explore how students can tinker, code, and create with the Micro:bit while engaging deeply with CA CSS. Discover classroom-ready ideas that blend creativity, problem-solving, and hands-on computing.
Design your Own Games: Part 1
In this workshop, you’ll explore how students can engage in the Engineering Design Process while creating their own playable games using simple, everyday materials. Discover how cardboard, paper, straws, and other common supplies can be transformed into unique targets, obstacles, and interactive elements, all driven by student creativity and problem-solving.
Design your Own Games: Part 2
In this workshop, you’ll explore how students can engage in the Engineering Design Process while creating their own playable games using simple, everyday materials. Discover how cardboard, paper, straws, and other common supplies can be transformed into unique targets, obstacles, and interactive elements, all driven by student creativity and problem-solving.
Coding Your Story
Coding doesn’t require secret languages or complex symbols—it can be explored through simple, intuitive tools like Scratch and OctoStudio. In this session, we’ll investigate how devices and hands-on materials can interact in creative ways to help us tell our stories.
Explore and Engineer with Cardboard: Part 1
Cardboard is an incredibly versatile building material that invites creativity, problem-solving, and hands-on exploration. In this workshop, you’ll dive into tools, techniques, and classroom-friendly strategies for helping students safely use cardboard as part of the engineering design process. Discover how simple materials can inspire big ideas and deepen students’ understanding of engineering concepts.
Design and Create with Tinkercad and 3D Printers: Part 1
Explore, design, and create using Tinkercad, an accessible, online 3D modeling tool perfect for the classroom. In this hands-on workshop, you’ll design your own projects, prepare them for printing on our 3D printers, and collaborate with fellow educators to share ideas for bringing 3D printing into student learning. We’ll highlight connections to math concepts and NGSS standards, and discuss practical strategies for implementation.
Connect With Paper Circuits
With science education now featured on the California School Dashboard, there’s never been a better time to rethink how we teach it. Design, Craft, and Code is a hands-on workshop series that equips educators to bring the California NGSS to life through a STEAM-integrated, maker-centered approach—including creative connections to computer science.
Tinkering with micro:bits
Looking for a way to implement CA Computer Science Standards? The BBC Micro:bit is a pocket-sized computer that shows learners how hardware and software work together. Join us to learn how students engage with CA CSS while tinkering, coding and creating with the micro:bit.
Let’s Connect!: Simple Yet Amazing Circuits
Simple Yet Amazing Circuits - How can circuits be used to tell a story
Our Playshops have included electric circuits for the past few years. This time we will be expanding our creations by adding switches, motors, lights, and other devices. No experience is necessary, just curiosity and a willingness to have fun. Come see what story you can tell with simple electrical concepts.
Just Hanging Around Mobiles
How do we tell a story through creating a hanging sculpture?
There are many ways to explore balance. Standing, stacking, building, and more. But how about hanging? This Playshop will see us building mobiles, an art form which balances hanging objects. We will use a variety of materials and incorporate story elements into our creations, making your creations unique and personal.
Stories with Boxes
Cardboard is everywhere. It is used in packaging for toys, pizza boxes, and just about anything delivered to our doorsteps. What can be done with all of this cardboard? The possibilities are endless. In this Playshop we will explore different ways to cut, shape, join, and fold cardboard. Come and discover ways to build with this amazing material, and go home with your own unique creations.
Dancing in the Dark: Light and Shadow (Copy)
What characters and stories do we see in the shadows? Build a light box and use it to explore the art and science of light by tinkering with various light sources, colors of light, combinations of colors, and the shadows that can be produced.